Top Comps - Patch 9.23 First Patch Of Season 2 v3.0
Updated 2 days ago
Meta TLDR
  • Singed 2 and Zed 2 are broken. Everyone in high elo races for these 2 units as win conditions.
  • To get Singed or Zed early, people are econning aggressively and playing whatever they can to survive the mid game with minimal rolling. Fast leveling to 8 is a common strategy.
  • Summoner Sins are on the up and up. Many high elo players prefer this comp over the Moist Magicians comp.
  • The Egg Roll comp (hyperrolling for Renekton and Woodlands) is strong and popular right now. Only go for it if you're not competing with more than one other player for the same comp.
  • When going for Predators, avoid hyperrolling. Having 2-star Predator units is enough. Try to econ to race for Singed 2.
Alchemist
Just high roll.
Zed 2???
Just high roll.
9 Gold
Press D until you have crocodile 3.
Summoner Sins
A comp that's on the up and up. Many high elo players prefer to play this comp over the Ocean Summoners variant since it has a stronger mid game. This is a strong comp that uses sins to kill back line threats while summoners hold the frontline. Besides the summoners, many units in this comp are not highly contested (e.g. Azir, Qiyana). This can also be a pivot from the Ocean Mage Summoners comp when you realize that you're not going to get Brand.
BM Sins
Another comp that's been getting top 3's in high level lobbies. Go for this comp when you get early Yasuo's and Qiyanas. This comp gets even stronger on a Cloud or Mountain map by taking advantage of Cloud or Mountain Qiyana. When you get Nocturne 3, you ALREADY KNOW.
Egg Roll
A popular hyperroll comp where you try to 3-star Renekton and Woodland units. A 3-star Renekton with the right items is a beast, and having 3-star Woodland units significantly increases the power of Woodland clones. A very strong comp if you're the only player in the lobby egg rolling. Don't destroy your econ while rolling. The comp is strong in the mid game and you often don't need to roll too aggressively. Only go this comp if at most one other player is doing the same thing.
Moist Magicians
This comp is very strong but the meta is slowly shifting away from it. Summoners are contested units and the comp loses to assassins unless you high roll. Still, the current rank 1 NA (DeliciousMilkGG) is still able to consistently win with it. At level 9, you can add in mystics by replacing Thresh with a Nami and adding in a Yi / Soraka / Janna. You should also try to replace a summoner with a Zed 2 and/or Brand with a Singed 2 to cap out the comp. Here's my guide to playing this comp.
Mountain Mage
A variant of the Ocean Mage Summoners comp. This comp power spikes earlier than Ocean Mage and uses units that relatively less contested. Malphite is a really strong unit with a powerful AOE disruption ultimate. Mountain buff is very strong throughout the early and mid game. In the late game, you either ditch Mountain or pray to get lucky with the buff. Use the mid game strength of this comp to try to get Zed 2 or Singed 2 to cap out the comp.
Poison Predators Berzerkers
Decent comp, not as strong as Ocean Mage Summoners. A 3-star Kog'Maw is a good to have but not necessary. Olaf is the second carry. Only play this comp if you get early Predators. At level 9, you can add in Master Yi for Shadows. Many consider hyperrolling for Predators a bait. It's usually better to just 2-star them and race for a Singed 2. I wrote a guide for this comp.
Poison Predators Crystal
Another variant of the Predators comp. The strength in this comp comes from the extra tankiness from the Crystal synergy (Skarner and Ashe). A Skarner with Ionic Spark / Thornmail / Warmog's can survive for a long time and kill many units with the Predator trait. It's especially strong if you 3-star Skarner. Ashe and Twitch are not highly contested units so this comp might be easier to get online than the Berzerkers variant. I wrote a guide for this comp.
Poison Predators Sins
Another variant of the Predators comp. A 2-star Qiyana is very strong in the mid-game and it should be easy finding Kha'Zix since he's often not contested. I wrote a guide for this comp.
4 Shadow Summoners
A stepping stone to Ocean Mage Summoners is using Kindred / Varus / Malzahar while waiting for Yorick / Brand / Annie. This middle step can pivot to Ocean Mage Summoners or Shadow Summoners. The latter is slightly weaker late game (unless you high roll Shadow Lux) but requires much less luck to get strong since the units are less contested. Kindred and Malz are your carries here. Try to 3-star them if possible. Zyra can be replaced by Yorick. Yorick synergizes with Malz since he can ult Malz's minions. Alanzq, a top EUW player, loves to run Shadow comps.
Hyperroll Lights
Standard Lights hyperroll comp that was popular the previous patch. It's making a comeback now since it's still strong and players rarely play Lights, so you're usually the only one hyperrolling for Lights and it's easy to hit your 3-star units. Yorick is super important in this comp as his ghouls contribute to the Light buffs.