This is an older meta snapshot. View the latest meta snapshot here.
Patch 9.24b Top Comps - Meta Snapshot v3.0 - 6 Infernos On The Rise
Updated 3 months ago | Posted 3 months ago
TFTeacher's third meta snapshot for Patch 9.24b. The meta is settling down nicely; it's been more than 2 weeks since the release of Patch 9.24 and more than a week since the release of Patch 9.24b. Snapshot v3.0 is not too different from snapshot v2.0 except for the addition of 2 new comps (6 Infernos and Agon's Rangers).
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Meta TLDR
  • High cost Warden units are the win conditions for many comps... not because the Wardens bonus is strong but because high cost the units are individually strong (e.g. Amumu and Malphite)
  • With the Inferno buffs in Patch 9.24 and the introduction of Amumu, players are starting to place a higher premium on Infernos. 3 Infernos add a lot of DPS in the mid game and 6 Infernos with Amumu can be a late game win condition
  • Ocean Mage Wardens, Shadow comps, and Blender continue to be the most popular comps to run
  • Poison comps with Singed are a strong counter to Ocean Mage Wardens, Shadows, and Infernos
  • Berserkers, Rangers, and Predators are solidly A-tier comps that should only be played situationally

[S-TIER] Ocean Mage Wardens
  • Although this comp is very flexible in terms of the synergies and units that you choose to run, your typical gameplan is to build around a 4 Ocean / 3 Mage or 4 Ocean / 3 Inferno core in the mid game, and bring up high cost Wardens and Mystics in the late game. 3 Mages can be dropped in the late game. 4 Oceans is not necessary but you need at least 2 Oceans
  • Use Zyra or Kindred as an early and mid game carry. Leverage Mountain buff in the mid game to stay healthy. In the late game, add in high cost Wardens and 2 Mystics. You have many choices for who your late game carry is. Some examples include: Brand, Nami, Singed, and maybe even Kindred or Zyra
  • This comp's late game is characterized by massive crowd control effects from Malphite, Amumu, and Nami
  • This comp can transition into a Singed Poison comp or a 6 Infernos comp. Choose a transition depending on the units that you find and the other comps being played in the lobby
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[S-TIER] Shadow (Wardens or Summoners)
  • This comp is a strong alternative to Ocean Mage Wardens, especially when the latter is contested
  • Kindred is the key damage dealer. The mid-game power spike happens with 2-star Kindred and 3 Shadows
  • The comp's mid game tank line consists of the classic Nautilus and Thresh combo. If possible, get in Mountain buff
  • As you head into late game, you can choose to stick with Wardens or add Summoners
  • If Shadow units are not contested, consider staying at level 7 to 3-star your Shadow units
  • This comp can smoothly transition into a 6 Infernos comp if you're not getting Shadow units or need more damage for the lobby
[S-TIER] 6 Infernos
  • With the large buff to Infernos in Patch 9.24 and the addition of Amumu, even though there was tepid reception at the onset of the patch, 6 Inferno comps turn out to be very strong. They're characterized by high DPS and a weakness to assassins (i.e. Blender)
  • There are multiple ways to build this comp. Finding an Inferno Lux or having an Inferno Cinder changes how you build the comp. I provide 2 examples below
  • 6 Infernos is significantly stronger with an Inferno Lux or an Inferno Cinder item. Having either one frees up one spot to add in another high impact synergy like Mystics or Oceans
  • The primary carry is typically Kindred but can also be Brand. It feels better to run Kindred as a DPS since she's more reliable to find (3-cost vs 4-cost) and has more consistent DPS
  • A strong mid game tank line is Nautilus, Thresh, and Annie. Don't rush to get 6 Infernos in since you'll sacrifice too much frontline. The best time to transition to 6 Infernos is when you find an Amumu
  • Because a 6 Infernos comp is weak to Blender, consider using Janna as a Mystic instead of Soraka. Janna is a minor counter against Blender
  • An Inferno map is the best map to run this comp. Qiyana is an Inferno unit on an Inferno map and she's one of the strongest units in set 2 relative to her cost
An example 6 Infernos comp using an Inferno Cinder item. Yorick can be swapped out for Nautilus (trade 3 Summoners for 2 Oceans and 2 Wardens)
An example Lux-variant of the 6 Infernos comp. Kindred should hold Lux's items until you find a Lux 2.
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[S-TIER] Blender
  • The popularity and effectiveness of Blender is unscathed from the recent nerfs to the comp. It's still very popular to play and is often a top 4 comp in high elo games
  • Blade of the Ruined King (Blademaster item) on Nocturne is very important, but not crucial. For example, it can be suboptimally replaced with a Guinsoo's Rageblade
  • The comp is generally weak in the mid game until you hit Sivir 2 and Nocturne 2 with good items
  • The comp's end game win condition is a Nocturne 3 and Sivir 3
  • Because the comp is relatively cheaper than other comps, be more aggressive with rolling in the mid game
  • I wrote a guide for this comp
[S-TIER] Poison Wardens
  • Despite the nerfs, the running man with book (Singed 2 with Morello's) is still very strong
  • You can transition to this comp from Ocean Mage Wardens or Shadows, depending on whether you hit Singed 2 and whether you have a Morellos
  • This comp power spikes hard when you get Singed 2, but is weak before that
  • This comp counters caster comps like 6 Infernos, Ocean Mage Wardens, and Shadow Wardens, especially if Singed has a Dragon's Claw
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[S/A-TIER] Agon's Rangers
  • Agon is one of the best NA TFT players and currently holds rank 2 NA with 1180 LP. He streams on Twitch
  • Agon is one of a few (or the only) high Challenger player that consistently plays Rangers. This is how he plays Rangers
  • This comp relies on, not surprisingly, 4 Rangers with Ashe carry as the primary DPS source. High cost Wardens and Crystal buff add significant tankiness
  • Agon likes to build Statikk Shivs early to stay healthy. He eventually transfers them to Ashe when he finds her. He'll sometimes have an Ashe with 3 Statikk Shivs
  • This comp has many variants. You can add in Mystics, Poison, or 4 Crystals (if you find Crystal Lux). You can drop 4 Wardens for 2 Wardens or 4 Rangers for 2 Rangers to fit in the other synergies. It depends on the units you find and the other comps in the lobby
  • The comp is strong since Ashe is often not contested. However, it still struggles in the mid game without Ashe and Crystal buff. Building Statikk Shivs early can help alleviate mid game struggles
[S/A-TIER] Electric Summoner Sins
  • Use Voli and Orn for a strong early game with Electric
  • The comp's late game win condition is a Zed for 3 Electric
  • Build Lockets to stay healthy early and mid. Also build items with Zed in mind (e.g. Redemption, Guardian's Angel, Dragon's Claw)
  • You can also tech in Olaf 2 if you get him. Olaf gets Glacial with Voli which is good enough for him to close out fights if he lives long enough
  • Don't tunnel too hard on 3 Electric in the late game. Feel free to drop Orn or Voli for higher quality units if you can't find Zed 2
[A-TIER] Husband / Wife
  • An offshoot Shadow comp that relies on Lucian and Senna
  • Stack defensive items (especially GA) on Senna so that she can keep Lucian alive as long as possible
  • Stack offensive items on Lucian so that he can deal as much damage as possible
  • A Ranger (e.g. Varus or Vayne) can hold items for Lucian. Prioritize Lucian items over Kindred to ensure a strong late game
  • Shadow buff and Kindred is your mid game source of damage
  • 2 Wardens and Mountain buff make a strong mid game tank line
[A-TIER] Electric Berserkers
  • Electric was nerfed in Patch 9.24b, which makes Berserkers weaker since this comp relies on Electric to stay healthy early on. However, Berserkers are still very strong and can win games, especially if they're uncontested
  • This comp struggles against Ocean Mage Wardens and Shadows (if Kindred bursts down Olaf). Olaf needs Dragon's Claw in these match ups
  • Berserkers can still get top 2 in lobbies. It depends on whether you have a strong early game, what's being played in the lobby, and your itemization. The good thing is, they're rarely contested so its easy to power spike with Berserkers
  • As before, in the late game, you have the option to go for Electric or Poison depending on what's being played in your lobby
[A-TIER] Poison Predators
  • Predators are weaker overall as a comp, but also less contested
  • To win with Predators, you really want to 3-star your Predator units (Kog'Maw, Reksai / Skarner, and Warwick)
  • Only play Predators if you get many Predator units early on (e.g. 6 Kog'Maws in stage 2)
  • Here's an old but still usable guide for this comp
  • This comp has three common variants: Crystal, Berserkers, and Sins